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Discuss Can video games be addictive? at the Non Wrestling Talk within the Wrestling Talk Forums; What does themat panel of experts say about this: Can one be psychologically addicted to ...
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    Default Can video games be addictive?

    What does themat panel of experts say about this: Can one be psychologically addicted to video games? The AMA sort of said no last week, although it appears there is a debate. But then we see this story of a couple abandoning their children. Do you know any one who neglects their duties for the sake of playing video games? Are some types of games more, uh, enticing than others?

    http://news.yahoo.com/s/ap/20070716/...rnet_addiction

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    Default Re: Can video games be addictive?

    too lazy for find a report on it, but I am sure you can find stuff about kids who have to go into rehab for their gaming addiction. I know that there have actually been deaths because people have starved/ dehydrated themselves because they would not take breaks for days on end. The South Park show based on WOW has a lot of truth to it.

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    Default Re: Can video games be addictive?

    I absolutely believe gaming is addictive. People become obsessed and lose the ability to seperate the game from reality. They in a sense live in the game where they can be anything or anyone they want. For some people that are introvert it gives them the ability to be flamboiant. For those who want to be popular but are not in real life they can become a king in a game and have people love them. Once they reach this state I would believe that they are as addicted to the game and the life they have created in the game as a meth addict.

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    Default Re: Can video games be addictive?

    Games I have been "addicted" to:

    NCAA College Football, Mario Kart, NBA Hangtime, Bases Loaded, Madden, Goldeneye, Wolfenstein

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    Default Re: Can video games be addictive?

    matclone, interesting question. I did find the following on the AMA website. I don't know if you've already read it. The link to the full report follows the quotation. It appears this report has been forwarded to the American Psychiatric Association for consideration of revising their Mental Disorders manual. I haven't researched the APA lead yet. I wonder if Brother Morris might share his thoughts or reference to learn more about this subject.

    Conclusions

    Video games have been a part of American culture since the late 1950s. Despite their initial marginalization, these games have rapidly evolved to become part of mainstream American culture. Their prominent role in the lives of American youth has led to increased public scrutiny of the effects and potential harms of video game usage. As with most other forms of media, video games do have a potentially positive role, especially in the health care and health education sectors. However, parallel to the trend of most other media forms, the largest and potentially most lucrative use of video games is in the form of entertainment. Unfortunately, the industry?s predisposition toward age-inappropriate imaging and marketing techniques has led to concerns about untoward side effects, ranging from physical symptoms such as seizures and tendonitis, to socially maladaptive behaviors such as increased short-term aggressiveness and overuse syndromes. Although there are some indications of a connection between the content of video games and aggressive and addictive behaviors, more research is needed in this area.

    Federal and state governments have attempted to regulate access to age-inappropriate content. Legislation has the potential to be a powerful tool in this arena; however, the history of legislative attempts to control depiction of violence in video game has been largely unsuccessful, with much of the proposed legislation stalled or failed entirely secondary to potential infringements on First Amendment rights as well as aggressive lobbying from the entertainment industry. Lastly, although a rating system has been developed by the ESRB, concern continues about how effective this system is in alerting parents about the violent nature of video games marketed to children and adolescents.

    RECOMMENDATIONS (Adopted AMA Policy and Directives)

    The following statements, recommended by the Council on Science and Public Health, were adopted as AMA policy and directives at the 2007 AMA Annual Meeting:

    1. The AMA urges agencies such as the Federal Trade Commission as well as national parent and public interest organizations such as the Entertainment Software Rating Board, and parent-teacher organizations to review the current ratings system for accuracy and appropriateness relative to content, and establish an improved ratings systems based on a combined effort from the entertainment industry and peer review. (Directive)

    2. The AMA will work with key stakeholder organizations such as the American Academy of Pediatrics and the American Academy of Family Physicians to: (a) educate physicians on the public health risks of media exposure and how to assess media usage in their pediatric populations; and (b) provide families with educational materials on the appropriate use of video games. (Directive)

    3.The AMA supports increased awareness of the need for parents to monitor and restrict use of video games and the Internet and encourages increased vigilance in monitoring the content of games purchased and played for children 17 years old and younger. (Policy)

    4. The AMA encourages organizations such as the Centers for Disease Control and Prevention, the National Science Foundation, and the National Institutes of Health to fund quality research: (a) on the long-term beneficial and detrimental effects not only of video games, but use of the Internet by children under 18 years of age; and (b) for the determination of a scientifically based guideline for total daily or weekly screen time, as appropriate. (Directive)

    5. The AMA will forward [this report] to the American Psychiatric Association and other appropriate medical specialty societies for review and considration in conjunction with the upcoming revision of the Diagnostic and Statistical Manual of Mental Disorders. (Directive)
    http://www.ama-assn.org/ama/pub/category/17694.html

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    World Champ quick_single's Avatar
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    Default Re: Can video games be addictive?

    I knew a guy who basically failed out of school because he would spend too much time playing a particular game. day and night and not go to class. Obviously he probably had some other underlying psychological problems but still.

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    Default Re: Can video games be addictive?

    I neglected to include the date of the report, which I believe was July 10, 2007.

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    Default Re: Can video games be addictive?

    PM, no, I had not seen the AMA's statement, only heard about it from news reports. Their actual statement (in addition to the reports from others here) is much more revealing than the news accounts I read. In this layman's view, it clearly points to a serious problem, even if they demur on making a connection between video games and dysfunctional behavior.

    I didn't think of Brother Morris, but, of course, this question is directly within his field of expertise and maybe he'll give us his opinion at some point.
    Last edited by matclone; 07-16-2007 at 02:49 PM.

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    Default Re: Can video games be addictive?

    Sure video games are addictive. McCoy wrote more about video games in his pre-Olympic journal than about training. His main concern in Athens was to find a suitable video game adapter.

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