A) Thou Shalt Not Change the Rules Midseason.
B) Each team will have 15 wrestlers. Each week, you may start 11 wrestlers: one at each weight class and one "flex" wrestler of your choice who will receive points regardless of which weight he wrestles.
Competition/How to Win
Competition is not head-to-head. Instead, every week, your team's points (see "Scoring" below for details) will be added to your cumulative total. Cumulative scoring ends after conference championship week. At this point, the top teams make it to "the playoffs," which is really just the NCAA Tournament. For the playoffs, the cumulative scores are disregarded, and whichever player accrues the most points during the NCAA Tournament wins the league.
A) Posting Your Lineup. Weeks will begin on Monday and end on Sunday. Every week, the commissioner will open a thread wherein all lineups must be posted by midnight (EST) Sunday night. If your lineup is not posted by this deadline, your lineup from the previous week will be used. No exceptions.
B) Making the Playoffs. The top 5 cumulative scorers from the Regular Season will qualify for the playoffs. In addition, the player who scores the most points in conference week who would not otherwise have qualified will be awarded a playoff spot.
A) Regular Season Scoring
i) Points will be awarded as follows: Pin - 6; Tech - 5; Major - 4; Decision - 3; Forfeit - 3; Medical Default - 3; Injury Default - 6.
ii) Points will only be awarded at the weight class listed for the wrestler when you posted your lineup. The "flex" wrestler is the exception to this rule and will be awarded points no matter what weightclass he wrestles. For example, if you listed your wrestler at 133 but he bumps up to wrestle 141, you won't get any points.
iii) Dual Meets. All dual matches will be scored.
iv) Tournaments. In eligible tournaments, all matches will be scored. The following tournaments are eligible: Kauffman-Brand, Midlands*, Oklahoma Gold, Cliff Keen Invitational*, Southern Scuffle*, Reno Tournament of Champions*, Body Bar Invitational, Michigan State Open, NC State Open, Penn State Open, Navy Classic, Mizzou Open, Eastern Michigan Open (open division only), PSAC, Hokie Open and Binghamton. *Champions of Midlands, CKI, the Reno TofC, and the Southern Scuffle will receive 10 bonus points. Runners up at these tournaments will receive 5 bonus points.
v) If your wrestler beats an Intermat Top 20 ranked wrestler in a non-eligible tournament, you will get the points for that win.
vi) The NWCA All-Star Classic will be scored. Both the "Main Event" and the "Side Card" qualify.
vii) Conference Tournaments count as part of the regular season. However, wrestlers who win the Big 10 and Big 12 tournaments will get 15 bonus points added to their scores, those finishing second in these two tournaments will get 10 bonus points. The guys who win OW at those tournaments will also get 5 bonus points. All other conferences will have bonuses of 10 points for a championship and 5 points for a second.
B) Playoff Scoring
i) The playoffs are really a one-event deal, with that event being the NCAA Championships. Teams making the playoffs will have their scores reset, and the whoever generates the most points at NCAAs wins. "Tournament scoring" will be used for the playoffs. I'm not exactly sure of all the details of tournament scoring, but you can probably find it in the NCAA rules online somewhere. I will post it when I get to it.
ii) Bonuses will be awarded as follows: OW - 3; Gorrarian - 2.
Wrestlers may be acquired in 3 different ways: The draft, free agency, and trading.
A) The Draft
i) Draft Order. The draft will be performed in a random order that will be announced before the draft.
ii) Draft Execution. Because this league is carried out over a message board, the draft is kind of tricky. We will have the draft in October, and it will probably take a week or so. Basically, when it's your turn, someone will text/call you to let you know. At that point you will have a time window to make your pick by posting it on here or by phone/text/etc. This way, if you are at work/school, you will have time to make your pick.
B) Keeping A Wrestler.
As a reward for good drafting, GM's may elect to retain one wrestler from one year to the next, provided that the wrestler is eligible.
i) Eligibility. To keep a wrestler, you must have drafted him (and not traded for him or picked him up out of free agency) the previous year and kept him on your roster the entire season. Wrestlers drafted in the first or second rounds are not eligible to be retained.
ii) Cost of Keeping a Wrestler. The retained wrestler will cost a draft pick, the round of which will be two rounds higher than the wrestler was drafted the previous year. For example, if someone were to draft Joe Schmoe in the 7th round this year, they would be able to keep him in lieu of their 5th round pick the following year, and the 3rd round after that, and the 1st round after that. This is why wrestlers originally drafted in the first or second rounds are not eligible to be retained.
C) Free Agency/Waiver
Each owner can claim up to 10 wrestlers from free agency/waivers throughout the season (known as the free agent quota). In order to do so, the owner must drop another wrestler from his roster. Claims are placed by posting in the "Free Agency/Waivers" thread.
i) Free Agency. Any wrestler not on a roster or waivers (see below) is a free agent. A free agent may be claimed at any time on a first-come, first-serve basis.
ii) Waivers. Whenever an owner drops a wrestler from his roster, that wrestler will be placed on waivers for 3 days. At the end of this period, whichever owner who wants the wrestler and has the highest waiver priority will "win" the wrestler. This owner will then move to the bottom of the waiver priority list. Initially, the waiver priority order will be the reverse of the draft order (aka reverse alphabetical order). If no one claims the wrestler in the waiver period, the wrestler will fall into the free agency pool.
i) Getting a Trade Approved. After you negotiate a trade, post it for approval. For the most part, trading is allowed freely. However, any trade deemed detrimental to the spirit of competition will be rejected. The commissioner reserves the right to reject any and all trades.
ii) Deadline. No trades will be allowed after January 31st, 2011.
iii) Multi-wrestler trades. If you trade and that leaves you with only 14 wrestlers, adding another wrestler from the free agent pool will count against your free agent quota. If a trade leaves you with 16 wrestlers, you must drop a wrestler, but this transaction will not affect your quota.
HALL OF GLORY:
Past League Champions